last week I decided to do a test painting of my Electorate dragoon regiment, the Osterhaagen Dragoons. I always paint the command for that.
for this unit I used Front rank Austrian Dragoons with swords shouldered. as usual the front rank offerings are quite nice, and paint up well.
The officer on the left is Colonel Inhaber Karl von Osterhaagen, and the officer on the left is leutnant Torston Eberhart.
Since the dragoons descent from infantry formations, their ranks and flags resemble those of the infantry. As with infantry standards, the tassel colour is the same as the cross colour on the standard.
in other news, I was up for a quick visit at J&M miniatures HQ. I picked up a copy of Chain of Command and Maurice(and accompanying cards). I'm in the process of reading Maurice, and hope to try a game out some time in the next week.
Saturday, January 4, 2014
Friday, January 3, 2014
LOTR and testing my Tablet for miniatures.
well christmas was intersting and busy.
Back at the beginning of December I pulled out my old GW wor of the Ring collections and palyed a game with my friend dan. This reminded me why stopped playing the WOTR rules from GW. they are just to gimmicky and full of loopholes. plus magic can be game breaking. this to me is not at all what Lord of the rings was all about.
I mentioned I had a lot of 28mm LOTR to my friend Bevan, and he suggested trying mantic Games' Kings of War rules. I have not pulled these figures out since a few months after War of the Ring was released. so we made a date (Dec 22nd) and i did some searching to see if anyone ahd done unofficial LOTR lists for kings of war. turns out only bad guys had been done.
I took the liberty of trying my tablet out during the game for taking pics of miniatures. I have not done this before, but i do use it frequently at school in labs for taking pictures of waveforms, equipment setups, etc. and it works superbly for that.
so we set about trying the game out. i did Saruman's Uruk-hai and Bevan ran the Easterlings & Khandish(just used Easterling stats for all), and we just used the chariots as Kataphracts that could shoot.
the game lasted maybe 1hour and 45 minutes, even with us constantly looking up rules. the combat was bloody and fast. I did not think the army lists were particularly well designed, and my pike crushed the opposing flank.
Still the rules flow fairly well. one of the things I did not like was melee rules. basically, the side that charges rolls it's dice, and the enemy just stands there and takes it until his turn. this just seems wrong. so one of the house rules for the next game was to make it so that once the chargers struck, if the unit receiving the charge passed it's morale test(remained steady) then it strikes back.
After the game I went about rebuilding the army lists from the ground up, cross referencing existing stats and special rules in Kings of War with what i know of my Lord of the rings Armies(Easterlings, Khandish, Elves, Rohan, and Uruk-hai). then on December 30th we tried it again. this game was much less one-sided, although the Rohan Guard cavalry managed to make a quick break on the Easterling elf flank(wiping out a unit of Khandish cavalry in the process). I reacted with an Easterling pike unit flanking the guards, but a succession of terrible roles later and I had completely lost the flank, and my centre was locked in place by a massive unit of Rohan foot troops.
finally we identified a few things we'd like the change. we are going to migrate the system to a D10. this will require some tweaking of Nerve numbers, but will allow for more differentiation in levels of armour(currently the system only uses 3+, 4+, and 5+). we are going to make heroes that are not combat worthy unto them selves. ie they are upgrades to units. the last thing we are going to do is come up with a command & Control system. we haven't decided upon that yet, but it will likely end up being either a card driven system, or something more akin to War master. either way Bevan and i enjoy more command friction in our rules, and we also enjoy tinkering.
I was also happy with how my tablet pics turned out. they aren't as good as a camera on a tripod, but they are still of respectable quality.
Back at the beginning of December I pulled out my old GW wor of the Ring collections and palyed a game with my friend dan. This reminded me why stopped playing the WOTR rules from GW. they are just to gimmicky and full of loopholes. plus magic can be game breaking. this to me is not at all what Lord of the rings was all about.
I mentioned I had a lot of 28mm LOTR to my friend Bevan, and he suggested trying mantic Games' Kings of War rules. I have not pulled these figures out since a few months after War of the Ring was released. so we made a date (Dec 22nd) and i did some searching to see if anyone ahd done unofficial LOTR lists for kings of war. turns out only bad guys had been done.
I took the liberty of trying my tablet out during the game for taking pics of miniatures. I have not done this before, but i do use it frequently at school in labs for taking pictures of waveforms, equipment setups, etc. and it works superbly for that.
![]() |
Easterling/Khandish centre and left flanks |
![]() |
Khandish right flank |
the game lasted maybe 1hour and 45 minutes, even with us constantly looking up rules. the combat was bloody and fast. I did not think the army lists were particularly well designed, and my pike crushed the opposing flank.
![]() |
Uruk-hai army |
Still the rules flow fairly well. one of the things I did not like was melee rules. basically, the side that charges rolls it's dice, and the enemy just stands there and takes it until his turn. this just seems wrong. so one of the house rules for the next game was to make it so that once the chargers struck, if the unit receiving the charge passed it's morale test(remained steady) then it strikes back.
After the game I went about rebuilding the army lists from the ground up, cross referencing existing stats and special rules in Kings of War with what i know of my Lord of the rings Armies(Easterlings, Khandish, Elves, Rohan, and Uruk-hai). then on December 30th we tried it again. this game was much less one-sided, although the Rohan Guard cavalry managed to make a quick break on the Easterling elf flank(wiping out a unit of Khandish cavalry in the process). I reacted with an Easterling pike unit flanking the guards, but a succession of terrible roles later and I had completely lost the flank, and my centre was locked in place by a massive unit of Rohan foot troops.
finally we identified a few things we'd like the change. we are going to migrate the system to a D10. this will require some tweaking of Nerve numbers, but will allow for more differentiation in levels of armour(currently the system only uses 3+, 4+, and 5+). we are going to make heroes that are not combat worthy unto them selves. ie they are upgrades to units. the last thing we are going to do is come up with a command & Control system. we haven't decided upon that yet, but it will likely end up being either a card driven system, or something more akin to War master. either way Bevan and i enjoy more command friction in our rules, and we also enjoy tinkering.
I was also happy with how my tablet pics turned out. they aren't as good as a camera on a tripod, but they are still of respectable quality.
Monday, December 16, 2013
Disposable heroes AAR: Soviets vs Germans 1941
On December 7th I got together with my friend Martin Jensen and played a game of Disposable heroes. I have not played a game in quite a while so it was a nice diversion before heading into an intense exam schedule.
Unfortunately my pattern of forgetting to take pictures until the game is well along has not been remedied by my long absence.
The scenario was Germans attacking a small Village defended by the soviets. the German force was part of a sweeping action to cut off a larger soviet force, and this village and its stalwart defenders are dead in the path. The Germans were to take the majority of the buildings in the town to achieve a victory. the Russians were to hold out against the German onslaught.
Martin played the Germans and had:
1x Platoon command w/attached LMG
3x 10-man infantry squads(each pslit into a 6 man maneuver setion and a 4 man MG section)
1x 6 man recon squad
2 80mm mortar
1 50mm mortar
1 50mm Pak38
1 panzer 2 D
2 panzer 3 Hs
The Soviets(played by myself) had:
1x platoon command(3 figures)
1x Political officer
4x 12-man infantry Squads( each deployed in an 8 man maneuver section and a 2 man MG team)
1x Maxim MG team
1x 80mm Mortar
1x ATR team
2x T-34/76A
Martin and his Germans deployed on the quarter of the table seen in the trees below. My Soviets started on the far side of the crossroads in the village.
the first turn was mostly maneuvering for position. i pushed across the crossroads into a few buildings. Martin spread out along the width of the table, finding cover behind hedges, in the trees, and behind the closest building of the town.
on the 2nd turn, Martin managed to kill a T34 form the front with a lucky shot. being the ever-stoic soviets they are, the troops ignored the loss and contained fighting. later that turn 2 of my maneuver sections let loose a devastating volley for their buildings, killing 8 Germans(4 each form 2 German maneuver sections) martin took refuge in the closest building, and we both dropped smoke to continue the advance.
for a turn or 2, we traded fire from buildings. the soviet ART team took some potshots at the PZ 3 and also at some infantry in the woods, but failed to hit.
Martin advanced a Pz 3 up his right flank. it looked like it was going to be a bust for him, as he consistently either failed to spot or failed to hit. I decided to Assault him with a one and a half maneuver sections. this turned out to be the worst thing that i could have done, as i failed 2 improvised assault in a row. martin just ran an entire maneuver section down, and i had nothing to show for it but dead soldiers. good thing I'm a soviet commander!
In the last turn I managed to pile enough fire in to the building martin had occupied to force the lone survivor to retreat. I also hit and penetrated the PZ2 but only killed one crew member, and the crew passed their check.
and the end of the game, i took stock of the losses on both sides. i had effectively lost 3 whole squads of infantry, my Maxim, and a T34. the Germans had lost a similar amount of their force, though still had all their tanks. fortunately, my last push and force Martin completely out of the town.
Martin has some stunning luck with his tanks. i could not kill them to save my life. I successfully continued using the massed fire of the soviet rifles, ans was quite lucky with the fire from my maneuver sections.
In the soviet list, the MG teams are too small and die to fast, so I focus on bringing my maneuver section to bear. While playing Disposable heroes, i have noticed a lot of people tend to focus on killing MGs early because they think MGs do the most fighting. This tends not to be true of the soviet lit the way it is set up. It usually takes people completely, by surprise but martin was up to the task.
it was an very enjoyable game, with plenty of ups and downs to keep you on your toes.
and now the pics:
Unfortunately my pattern of forgetting to take pictures until the game is well along has not been remedied by my long absence.
The scenario was Germans attacking a small Village defended by the soviets. the German force was part of a sweeping action to cut off a larger soviet force, and this village and its stalwart defenders are dead in the path. The Germans were to take the majority of the buildings in the town to achieve a victory. the Russians were to hold out against the German onslaught.
Martin played the Germans and had:
1x Platoon command w/attached LMG
3x 10-man infantry squads(each pslit into a 6 man maneuver setion and a 4 man MG section)
1x 6 man recon squad
2 80mm mortar
1 50mm mortar
1 50mm Pak38
1 panzer 2 D
2 panzer 3 Hs
The Soviets(played by myself) had:
1x platoon command(3 figures)
1x Political officer
4x 12-man infantry Squads( each deployed in an 8 man maneuver section and a 2 man MG team)
1x Maxim MG team
1x 80mm Mortar
1x ATR team
2x T-34/76A
Martin and his Germans deployed on the quarter of the table seen in the trees below. My Soviets started on the far side of the crossroads in the village.
the first turn was mostly maneuvering for position. i pushed across the crossroads into a few buildings. Martin spread out along the width of the table, finding cover behind hedges, in the trees, and behind the closest building of the town.
on the 2nd turn, Martin managed to kill a T34 form the front with a lucky shot. being the ever-stoic soviets they are, the troops ignored the loss and contained fighting. later that turn 2 of my maneuver sections let loose a devastating volley for their buildings, killing 8 Germans(4 each form 2 German maneuver sections) martin took refuge in the closest building, and we both dropped smoke to continue the advance.
for a turn or 2, we traded fire from buildings. the soviet ART team took some potshots at the PZ 3 and also at some infantry in the woods, but failed to hit.
Martin advanced a Pz 3 up his right flank. it looked like it was going to be a bust for him, as he consistently either failed to spot or failed to hit. I decided to Assault him with a one and a half maneuver sections. this turned out to be the worst thing that i could have done, as i failed 2 improvised assault in a row. martin just ran an entire maneuver section down, and i had nothing to show for it but dead soldiers. good thing I'm a soviet commander!
In the last turn I managed to pile enough fire in to the building martin had occupied to force the lone survivor to retreat. I also hit and penetrated the PZ2 but only killed one crew member, and the crew passed their check.
and the end of the game, i took stock of the losses on both sides. i had effectively lost 3 whole squads of infantry, my Maxim, and a T34. the Germans had lost a similar amount of their force, though still had all their tanks. fortunately, my last push and force Martin completely out of the town.
Martin has some stunning luck with his tanks. i could not kill them to save my life. I successfully continued using the massed fire of the soviet rifles, ans was quite lucky with the fire from my maneuver sections.
In the soviet list, the MG teams are too small and die to fast, so I focus on bringing my maneuver section to bear. While playing Disposable heroes, i have noticed a lot of people tend to focus on killing MGs early because they think MGs do the most fighting. This tends not to be true of the soviet lit the way it is set up. It usually takes people completely, by surprise but martin was up to the task.
it was an very enjoyable game, with plenty of ups and downs to keep you on your toes.
and now the pics:
Soviet positions turn 2 |
Blaster germans killed my T34! |
German push on right flank. |
Soviet improvised assault in full swing. |
recon squad bloodied but not beaten. |
Final positions. |
Labels:
Battle Report,
German,
Russian,
World War 2
Sunday, December 15, 2013
Map of the Electorate
well, yesterday I finished the last exam of what has been the most Exhausting semester of my post secondray career. but I've been thinking for a while about making a more detailed map of the Electorate of Lustigzollern-Großgesaß. this was spurred by a friend inquiring how to make maps and various mapping programs. since I'm done school for the rest of the year I decided to sit down and try my hand at finishing off a map i had previously started. all of the following has been done in adobe Photoshop.
I had originally zoomed on one the electorate on the larger map i had made. i drew in the boarders and placed names of the provinces that make of the Electorate.
Starting from this point i went looking on the internet for something i could used as terrain. i found a jpeg of hand-drawn mountains, forests, grass and hills, as well as building icons on deviantART.com. it was in the resource section of a group over there called Cartography-Guild. the artist's name is Star Raven, and he is by far more talented then I when it comes to hand-drawing things.
I tossed this jpeg into Photoshop and began cleaning it up to use as bits for my map. once on my map, I split everything into layers by type(Hills, Mountains, Forest, Trees, Grass, roads, individual place names, etc). I do this with everything. it makes making changes far easier later on. at the moment i have 45 layers in the end product.
once all the icons were in place i used blending options to make the hills and mountains solid black, and i made the trees overlays and tinted them green. I used the pencil tool in a separate layer to add all the roads, and applied a pattern overlay and an external glow to make it pop. i di the same thing to all my text to differentiate it from the backgrounds.
at this stage i decided i wanted to make it look a little more like an actual map on parchment. from the same DeviantART group i snatched some generic parchment and overlayed it on to the entire project. i also snagged a nice map rose. I then went to a City and Town name generator that I found online to generate names for different countries.
I used Austria as the country to get the names for the electorate cities and towns. for Ungar I used Hungarian and Croatian names. for Lagerlichhutland I used Germany and for Aquilonia I used Welsh. some specific places were required to have preselected names, such as Köztársaság(home of my Pandour regiment) and Lustigzollern and Großgesaß. for the rest i just generated 50 place names and picked the ones I liked(which were often the hardest to pronounce).
I'm very happy with how this map turned out. My Machinations do not always pan out, but this one did quite nicely. I'll probably end up doing a few more for the other nations i have on the map(Arsaryan turks and Polish haiduks).
I will eventually be doing contingents from both Aquilonia(Consul's Highland guard, regulars) and Lcgerlichhutland(perry Hessian Jagers).
I have a backlog of stuff to post(mostly from the last 2 weeks), that will hopefully make up for my school enforced absence this semester.
![]() |
A revised version of the original map that i had posted previously. |
I had originally zoomed on one the electorate on the larger map i had made. i drew in the boarders and placed names of the provinces that make of the Electorate.
![]() |
Today's Staring point. |
I tossed this jpeg into Photoshop and began cleaning it up to use as bits for my map. once on my map, I split everything into layers by type(Hills, Mountains, Forest, Trees, Grass, roads, individual place names, etc). I do this with everything. it makes making changes far easier later on. at the moment i have 45 layers in the end product.
once all the icons were in place i used blending options to make the hills and mountains solid black, and i made the trees overlays and tinted them green. I used the pencil tool in a separate layer to add all the roads, and applied a pattern overlay and an external glow to make it pop. i di the same thing to all my text to differentiate it from the backgrounds.
![]() |
the map after adding the modified Star Raven terrain art & Roads. |
![]() |
the completed map of the Electorate |
I used Austria as the country to get the names for the electorate cities and towns. for Ungar I used Hungarian and Croatian names. for Lagerlichhutland I used Germany and for Aquilonia I used Welsh. some specific places were required to have preselected names, such as Köztársaság(home of my Pandour regiment) and Lustigzollern and Großgesaß. for the rest i just generated 50 place names and picked the ones I liked(which were often the hardest to pronounce).
I'm very happy with how this map turned out. My Machinations do not always pan out, but this one did quite nicely. I'll probably end up doing a few more for the other nations i have on the map(Arsaryan turks and Polish haiduks).
I will eventually be doing contingents from both Aquilonia(Consul's Highland guard, regulars) and Lcgerlichhutland(perry Hessian Jagers).
I have a backlog of stuff to post(mostly from the last 2 weeks), that will hopefully make up for my school enforced absence this semester.
Tuesday, August 6, 2013
RC Tanks To The Rescue!
I've been in a painting funk for abut 2 months. it sucks, because I had plans to do a lot of painting, and then suddenly i could not bring myself to paint anything. it probably has something to do with my reenacting(of complete lack thereof) but that is a story for another time.
anyway, a couple of friends got me interested n 1/16th RC tanks recently. in case your unsure what is involved, these RC tanks have full range of movement(including turret) recoiling barrels full sound, and even smoke coming out of the exhaust. but the test part is that they have Infrared laser emitters and recievers that register hits, in a laser-tagish sort of fashion.
We attended the CanAm Tank Club's Battle day on July 21st, in Niagara Falls, Canada, and soon after decided to get into RC tanking.
I'll be refitting much of the electronics(being an electrical engineering student) but I'm also the resident painter, so I've been investigating how to paint these monster tanks(18-24" long). I ended up buying a gravity feed dual action airbrush and wanted to try out some of the new techniques I picked up. So I pulled out my WW2 28mm vehicles box and produced Army Group North Miniatures Opel Blitz's and Sdkfz 10s, 2 of each.
I started by airbrushing on a base coat of Vallejo Model Air 71.052 German grey. then I applied 2 coats of German grey mixed with 71.050 Light grey, getting progressively lighter with each layer. finally i applied coat of the light grey by itlsef to highlight high areas and centres of large panels.
after this i applied a watered down Vallejo black wash, and then used the straight black was and applied it to panel lines, creases, and gaps.
After that i applied some "paint scratches" using a dark red-brown that i mixed. it was dabbed on using a scrap of abrasive scrub pad(the stuff I used for hedges). I then finished off all the details with a brush.
the effect is subtle, but all in all, I thought that this technique worked well, especially for the first try.
my friends bought early tigers and panzer IVs to start their RC tanking. i bought a single Panzer III and plan to convert it into Panzer III/IV, with the same paint scheme as it's World of Tanks Counterpart. the Pz III/IV is one thank that has been in my garage since i got it, and no one has one at the tank club(yet), so it will be a unique addition.
I'm sure you'll see more of teh RC tanks as i start to paint them, so stay tuned.
anyway, a couple of friends got me interested n 1/16th RC tanks recently. in case your unsure what is involved, these RC tanks have full range of movement(including turret) recoiling barrels full sound, and even smoke coming out of the exhaust. but the test part is that they have Infrared laser emitters and recievers that register hits, in a laser-tagish sort of fashion.
We attended the CanAm Tank Club's Battle day on July 21st, in Niagara Falls, Canada, and soon after decided to get into RC tanking.
I'll be refitting much of the electronics(being an electrical engineering student) but I'm also the resident painter, so I've been investigating how to paint these monster tanks(18-24" long). I ended up buying a gravity feed dual action airbrush and wanted to try out some of the new techniques I picked up. So I pulled out my WW2 28mm vehicles box and produced Army Group North Miniatures Opel Blitz's and Sdkfz 10s, 2 of each.
AGNM Opel Blitz's |
after this i applied a watered down Vallejo black wash, and then used the straight black was and applied it to panel lines, creases, and gaps.
AGNM Sd Kfz 10 1 ton haulers |
the effect is subtle, but all in all, I thought that this technique worked well, especially for the first try.
my friends bought early tigers and panzer IVs to start their RC tanking. i bought a single Panzer III and plan to convert it into Panzer III/IV, with the same paint scheme as it's World of Tanks Counterpart. the Pz III/IV is one thank that has been in my garage since i got it, and no one has one at the tank club(yet), so it will be a unique addition.
I'm sure you'll see more of teh RC tanks as i start to paint them, so stay tuned.
Labels:
1/16 RC Tanks,
AGNM,
Army Group North Miniatures,
World War 2
Tuesday, June 25, 2013
French in greatcoats
I had a busy weekend. I was at the local gaming store Saturday for the grand re-opening(they moved to larger storefront 3 weeks ago) and 6th anniversary. Sunday was up at the store again giving some 40K bits to a guy who is trying to do some heavy converting.
despite all that time a the hobby store, i managed to polish of a battalion of great coated French(and a 40K IG Manticore for my friend). and start a battery of french artillery in greatcoats. yesterday I finished off the artillery battery.
the command in the infantry battalion are taken from the Victrix Old Guard Chasseurs box. the perry french box does not come with any great coated command(despite halving nearly have the figures in greatcoats). I only need 3 of the 4 sets of command that come in the Victrix old Guard boxes(i do units of 16 , so in a 60 figure box I can get 3 battalions). so this is a useful way of using up some more of those figures.
I really like this victrix officer. he is very nicely sculpted, and is very dynamic. He is the nicest victrix figure I have pained to date.
despite all that time a the hobby store, i managed to polish of a battalion of great coated French(and a 40K IG Manticore for my friend). and start a battery of french artillery in greatcoats. yesterday I finished off the artillery battery.
Perry French in greatcoats, with Command from the Victrix Old Guard Chasseurs boxed set |
Perry Metal French artillery in greatcoats. |
the command in the infantry battalion are taken from the Victrix Old Guard Chasseurs box. the perry french box does not come with any great coated command(despite halving nearly have the figures in greatcoats). I only need 3 of the 4 sets of command that come in the Victrix old Guard boxes(i do units of 16 , so in a 60 figure box I can get 3 battalions). so this is a useful way of using up some more of those figures.
I really like this victrix officer. he is very nicely sculpted, and is very dynamic. He is the nicest victrix figure I have pained to date.
Thursday, June 20, 2013
the First Russians
I finished basing these russians Yesterday.
the first unit is the 1st battalion of the Smolensk regiment.
these are warlord Plastic Russians with Perry Plastic command. The warlord starter armies only come with one set of Pavlov command. I had gotten the perry command for my birthday. My dad got an email confirming that he wanted 22 Russian command sprues. they thought there had been a mistake.
these figures have gaiters which is not historical(for the later period these are for, 1810+. earlier they wore full boots, still no gaiters). I painted them white so they are hard to see, but if you look at warlord pictures, tehy actually paint them black.
now you might note that the Foundry skirmishers below also have gaiters, and I painted them. first, the foundry figures around 20 years old. A lot of stuff that is proliferated on the internet wasn't in the mid 90s. Where as 2 years ago when the warlord stuff was released it was easy to find. The gaiters on the foundry figures were distinct enough that painting them white wasn't an option. plus being Jagers, they already have a great deal of black, which further simplifies painting. lastly, I'm willing to tolerate the Gaiters on these figures because perry doesn't make Jagers skirmishing in fatigue caps(only in shakos), and I like to differentiate my Jagers by using figures with fatigue caps. My units of Jagers in line will be perry with fatigue caps)
I'll be Taking a bit of a break from Russians to paint a battalion of french in greatcoats, and a battery of artillery in great coats. I'll be sure to post them when they are done(hopefully by Monday)
the first unit is the 1st battalion of the Smolensk regiment.
1st Battalion of the Smolensk Regiment, 12th Div., 7th Corps, 2nd Army of the West |
these are warlord Plastic Russians with Perry Plastic command. The warlord starter armies only come with one set of Pavlov command. I had gotten the perry command for my birthday. My dad got an email confirming that he wanted 22 Russian command sprues. they thought there had been a mistake.
these figures have gaiters which is not historical(for the later period these are for, 1810+. earlier they wore full boots, still no gaiters). I painted them white so they are hard to see, but if you look at warlord pictures, tehy actually paint them black.
now you might note that the Foundry skirmishers below also have gaiters, and I painted them. first, the foundry figures around 20 years old. A lot of stuff that is proliferated on the internet wasn't in the mid 90s. Where as 2 years ago when the warlord stuff was released it was easy to find. The gaiters on the foundry figures were distinct enough that painting them white wasn't an option. plus being Jagers, they already have a great deal of black, which further simplifies painting. lastly, I'm willing to tolerate the Gaiters on these figures because perry doesn't make Jagers skirmishing in fatigue caps(only in shakos), and I like to differentiate my Jagers by using figures with fatigue caps. My units of Jagers in line will be perry with fatigue caps)
Elements of the 5th, 6th, and 42nd Russian Jagers Skirmishing |
I'll be Taking a bit of a break from Russians to paint a battalion of french in greatcoats, and a battery of artillery in great coats. I'll be sure to post them when they are done(hopefully by Monday)
Tuesday, June 18, 2013
NATO Forces Arrive!
I had intended to post earler, but i spent two and a half week dealing with reeneactment issues rather then painting..
Last week I finally got back to doing some painting. i pulled out some NATO Cold War Micro armour. I've been meaning to do this for some time, since i sold most of my allied force(the USMC battle group) to my friend Dan.
I painted up both Tanks and IFVs for Americans and Germans, plus a few extra support vehicles for the Bundeswehr.
so now that i have a decent core of NATO opfor for my horde of soviets(these guys are outnumbered about 4 to 1 by T80Bs and BMP 2s), I can start playing some game again when my friend Dan is NOT around.
I should be back later this week since i have several units of napoleonic russians waiting to be based.
Cheers!
US Abrams tanks. These are actually M1A2s(post-cold war) but most people can't tell the difference |
Last week I finally got back to doing some painting. i pulled out some NATO Cold War Micro armour. I've been meaning to do this for some time, since i sold most of my allied force(the USMC battle group) to my friend Dan.
US Bradleys. Again, these are post-cold war variants but again the average person can't tell the difference unless it's pointed out |
German Leopard 2A4s |
I painted up both Tanks and IFVs for Americans and Germans, plus a few extra support vehicles for the Bundeswehr.
German Marder 1A3 IFVs. |
German M110 SPG, Jaguar 1, Luchs, and 2 command stands: 1 leo 2A4 with M577, and 1 Iltis Jeep |
so now that i have a decent core of NATO opfor for my horde of soviets(these guys are outnumbered about 4 to 1 by T80Bs and BMP 2s), I can start playing some game again when my friend Dan is NOT around.
I should be back later this week since i have several units of napoleonic russians waiting to be based.
Cheers!
Wednesday, May 29, 2013
Borodino Command Stands
In the recent foundry order i previously mentioned, i grabbed the 'Napoleon, Marshals and Staff' pack. I've been looking to get this pack for a while. and the price cut really made it possible. the figures depict napoleon as depicted in a famous painting of him at Borodino by Vasily Vereshchagin .
I tried to capture the spirit of the painting in the arrangement of the figures on the base. I also added the little dirt drop-off in front of napoleon.
and of course last year, the Perry Bros stared their Napoleonic Russian line, of which the first pack was Russian high command at Borodino. this one was bsed losely on the painting Mikhail Kutuzov at the Battle of Borodino by Anatoly Pavlovich Shepelyuk.
I've posted a pic of these before because I painted them last August. This picture is better, and it seemed apt to post both command stands together. The Perry's penchant for research is obvious in the inclusion of General Wilson, a British officer and adviser to the Russians during the 1812 campaign. He was present at the battle of Borodino so it makes a lot of sense to including him in a high command pack.
Napoleon, Marshals, and Staff, from Foundry |
![]() |
Napoleon at Borodino by Vasily Vereshchagin |
Better view of the back figures |
and of course last year, the Perry Bros stared their Napoleonic Russian line, of which the first pack was Russian high command at Borodino. this one was bsed losely on the painting Mikhail Kutuzov at the Battle of Borodino by Anatoly Pavlovich Shepelyuk.
Perry 'Russian high command" pack |
![]() |
Mikhail Kutuzov at the Battle of Borodino by Anatoly Pavlovich Shepelyuk. |
Tuesday, May 28, 2013
On a Whim....
While I was at Hotlead this year, i picked up a few things, including a Victrix British light battalion conversion pack(a rare find in person these days, since victrix metal line was sold to brigade) and a warlord ECW cannon & specialist pack.
when exams started , on a whim, i sat down and apinted the cannon team with the gunner specialist from the specialist pack. I had decided to paint something different after the relative monotony of the Peninsular Napoleonics. despite a total lack of opponents I still intend, at some point int the future, to finish my ECW army.
This really is a nice piece, an the addition of the specialist aiming the gun really makes it that much nicer. the Warlord ECW line really is their best offerings. the sculpting is head and shoulders above that of the Napoleonics they've been releasing.
Next is a set of Perry Plastic Carabiniers I painted 2 weeks ago. this is part of my friend Derek's French army. you'll be seeing more of Derek's French as I paint it over the summer.
These were quite nice to paint(as perry miniatures often are). I'll be doing a regiment of these when I eventually do my own French contingent.
and finally is a random photo of my peninsular war British rushing to defensive positions at el matadaro
I had taken some pictures close in on my new fur mat when I set it up for the first time. I got bored 2 weeks ago, and grabbed one of the pics and photoshopped in a background. this is the result.
Stay tuned for more...
when exams started , on a whim, i sat down and apinted the cannon team with the gunner specialist from the specialist pack. I had decided to paint something different after the relative monotony of the Peninsular Napoleonics. despite a total lack of opponents I still intend, at some point int the future, to finish my ECW army.
This really is a nice piece, an the addition of the specialist aiming the gun really makes it that much nicer. the Warlord ECW line really is their best offerings. the sculpting is head and shoulders above that of the Napoleonics they've been releasing.
Next is a set of Perry Plastic Carabiniers I painted 2 weeks ago. this is part of my friend Derek's French army. you'll be seeing more of Derek's French as I paint it over the summer.
These were quite nice to paint(as perry miniatures often are). I'll be doing a regiment of these when I eventually do my own French contingent.
and finally is a random photo of my peninsular war British rushing to defensive positions at el matadaro
I had taken some pictures close in on my new fur mat when I set it up for the first time. I got bored 2 weeks ago, and grabbed one of the pics and photoshopped in a background. this is the result.
Stay tuned for more...
Labels:
British,
ECW,
French,
HotLead,
Napoleonic,
Peninsular War
Subscribe to:
Posts (Atom)