|initial setup of the board|
We arrived just ahead of the crowd(there ended up being 8 of us), and Craig (the host) had set up a wonderful looking table. He included a log cabin settlement at one end of the table, and a Indian village(which you may recognize) at the other end. Taking both the settlement and the Indian village were the french Main objectives. the British had to keep them.
|British regulars and grenadiers defending the settlement|
No one had played the game yet, but several of us had the rules handy. Dan and I had read them thoroughly. Fortunately the mechanics are fairly simple.
|Jordan's Regulars and grenadiers stare down 2 units of |
Before we deployed our troops, we all rolled a side plot in secret. by pure coincidence, 2 of the french chose Dan's provincials as the target/source of their side plot. then Dan deployed right in the middle of the table. as a result the game sort of revolved around Dan's provincials.
|Mike's Regulars and My Indians Take potshots Dan's Provincials|
|Dan's Provincial Line watches as him provincial lights get |
wiped out by Canadian Militia.
|My Indians Prepare to charge Dan's Provincials|
Overall the system was fun. I did find that musket fire is ridiculously deadly. Especially when coming from a firing line. Two suggestions made were to drop the lethality of muskets, carbines and pistols to 4+ instead of 3+. Not a huge change, but potentially enough. It would also have the side effect of making artillery slightly more potent. which might not be a bad thing because the general consensus from the net is that artillery looks pretty but is kind of useless most of the time. We were also thinking, that for our games, we might remove the rolling for additional casualties on a recoil. For irregulars and Indians this would keep them from evaporating after a single volley most of the time.
Dan and I are going to try this set of rules out with our imaginations. So we'll see how that goes.