Unfortunately my pattern of forgetting to take pictures until the game is well along has not been remedied by my long absence.
The scenario was Germans attacking a small Village defended by the soviets. the German force was part of a sweeping action to cut off a larger soviet force, and this village and its stalwart defenders are dead in the path. The Germans were to take the majority of the buildings in the town to achieve a victory. the Russians were to hold out against the German onslaught.
Martin played the Germans and had:
1x Platoon command w/attached LMG
3x 10-man infantry squads(each pslit into a 6 man maneuver setion and a 4 man MG section)
1x 6 man recon squad
2 80mm mortar
1 50mm mortar
1 50mm Pak38
1 panzer 2 D
2 panzer 3 Hs
The Soviets(played by myself) had:
1x platoon command(3 figures)
1x Political officer
4x 12-man infantry Squads( each deployed in an 8 man maneuver section and a 2 man MG team)
1x Maxim MG team
1x 80mm Mortar
1x ATR team
2x T-34/76A
Martin and his Germans deployed on the quarter of the table seen in the trees below. My Soviets started on the far side of the crossroads in the village.
the first turn was mostly maneuvering for position. i pushed across the crossroads into a few buildings. Martin spread out along the width of the table, finding cover behind hedges, in the trees, and behind the closest building of the town.
on the 2nd turn, Martin managed to kill a T34 form the front with a lucky shot. being the ever-stoic soviets they are, the troops ignored the loss and contained fighting. later that turn 2 of my maneuver sections let loose a devastating volley for their buildings, killing 8 Germans(4 each form 2 German maneuver sections) martin took refuge in the closest building, and we both dropped smoke to continue the advance.
for a turn or 2, we traded fire from buildings. the soviet ART team took some potshots at the PZ 3 and also at some infantry in the woods, but failed to hit.
Martin advanced a Pz 3 up his right flank. it looked like it was going to be a bust for him, as he consistently either failed to spot or failed to hit. I decided to Assault him with a one and a half maneuver sections. this turned out to be the worst thing that i could have done, as i failed 2 improvised assault in a row. martin just ran an entire maneuver section down, and i had nothing to show for it but dead soldiers. good thing I'm a soviet commander!
In the last turn I managed to pile enough fire in to the building martin had occupied to force the lone survivor to retreat. I also hit and penetrated the PZ2 but only killed one crew member, and the crew passed their check.
and the end of the game, i took stock of the losses on both sides. i had effectively lost 3 whole squads of infantry, my Maxim, and a T34. the Germans had lost a similar amount of their force, though still had all their tanks. fortunately, my last push and force Martin completely out of the town.
Martin has some stunning luck with his tanks. i could not kill them to save my life. I successfully continued using the massed fire of the soviet rifles, ans was quite lucky with the fire from my maneuver sections.
In the soviet list, the MG teams are too small and die to fast, so I focus on bringing my maneuver section to bear. While playing Disposable heroes, i have noticed a lot of people tend to focus on killing MGs early because they think MGs do the most fighting. This tends not to be true of the soviet lit the way it is set up. It usually takes people completely, by surprise but martin was up to the task.
it was an very enjoyable game, with plenty of ups and downs to keep you on your toes.
and now the pics:
Soviet positions turn 2 |
Blaster germans killed my T34! |
German push on right flank. |
Soviet improvised assault in full swing. |
recon squad bloodied but not beaten. |
Final positions. |